Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
نویسندگان
چکیده
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated interactive narratives is of growing importance. Based on a conceptual model of user experiences in interactive storytelling, a measurement instrument for empirical user-based research was developed. We report findings from an initial test of the self-report scales that was conducted with N=80 players of the adventure game “Fahrenheit”. Interactivity was manipulated experimentally in order to validate the measures. Results suggest that the scales will be useful for comparing user responses to ‘real’ interactive storytelling systems.
منابع مشابه
Measuring the User Experience in Narrative-Rich Games: Towards a concept-based Assessment for Interactive Stories
Narrative-rich game genres such as role playing games and adventure games aim at specific dimensions of user enjoyment. Technology development in “Interactive Storytelling” will enrich such narrative-based player experiences in the near future, yet the conceptualization and empirical assessment of how players respond to interactive narrative and their own role within the game story is underdeve...
متن کاملAssessment of ASCE 41-06 Pushover Procedure in Performance Evaluation of Concrete Vertical Irregular Buildings
Irregular buildings make up a large portion of urban infrastructure. Presence of irregularities can be due to architectural and user changes in building stories. Main objective of this article is evaluate seismic performance of structures with vertical irregularities. Seismic responses are obtained by enveloping peak inelastic responses resulting from pushover analyses according to provided p...
متن کاملApplying a Plan-Recognition / Plan-Generation Paradigm to Interactive Storytelling
A key issue in interactive storytelling is how to generate stories which are, at the same time, interesting and coherent. On the one hand, it is desirable to provide means for the user to intervene in the story. But, on the other hand, it is necessary to guarantee that user intervention will not introduce events that violate the rules of the intended genre. This paper describes the usage of a p...
متن کاملApplying the Plan-Recognition / Plan-Generation Paradigm to Interactive Storytelling: The LOGTELL Case Study
A key issue in interactive storytelling is how to generate stories which are, at the same time, interesting and coherent. On the one hand, it is desirable to provide means for the user to intervene in the story. But, on the other hand, it is necessary to guarantee that user intervention will not introduce events that violate the rules of the intended genre. This paper describes the usage of a p...
متن کاملThe Effect of Interactive Educational Workshops with or Without Standardized Patients on the Self-Efficacy of Midwifery Students in Sexual Health Counseling
Background & aim: Modifications in learning systems based on the concepts of self-efficacy and self-esteem are among the suggested strategies to bridge the gap between knowledge and practice. The aim of this study was to compare the effect of two interactive educational workshops with or without standardized patients (SPs) on midwifery students' self-efficacy in providing sexual health counseli...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2010